Red Faction: Guerrilla Review



Here's a question you probably already know the answer to: do you like to blow things up? Yes? Well, then Volition's Red Faction: Guerrilla is for you, since smashing apart buildings and detonating large quantities of explosives is basically what it's all about. If you're familiar at all with the previous games in the franchise, reaching back to the original released in 2001, you'll find quite a bit different with this third entry. Guerrilla isn't a first-person shooter; it's a third-person action game that plays out entirely on Mars' surface. While you can't tunnel through the ground in this one, you can break to bits pretty much anything built on top. Set in a Grand Theft Auto-style sandbox environment, the game offers a number of side and story missions in its single-player component along with a multitude of multiplayer options that, though there are issues, makes for some of the most explosive action around.

Taking place years after the events of the first game, Guerrilla is again set on Mars, this time under the control of the violently oppressive Earth Defense Force, or EDF. You play as Alec Mason, a newcomer to the planet who was just looking for work, but soon finds himself wrapped up with the Red Faction resistance movement to wrestle control of the surface away from the EDF. To do so, Mason must liberate six zones on Mars, each with their own set of side and story missions

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