E3 : The Witcher 2 Assassins of Kings review


Our presentation for The Witcher 2: Assassins of Kings started off with a bit of a snipe fest at critics, not over reviews of the game, but how many called CD Projekt crazy for focusing on a platform that was considered dead by a lot of media outlets with their first Witcher outing. They noted that The Witcher has sold over 1.5 million copies, and continues to be an RPG title that stands at the top of the class when compared to other titles in the genre. But they also noted that the first game did have its faults, and that when CD Projekt set out to make a true sequel to The Witcher, they had to take some time to create a title that was worthy of continuing The Witcher brand name, while taking the game to new heights. Read on below for more on our private presenation of The Witcher 2: Assassins of Kings, and how CD Projekt looks to this as one of the big titles for 2011

We started our presentation with a little backstory as to what the development team was looking to do with a sequel to The Witcher. While they were happy with the response of the first title, they knew that things would have to be different with the sequel. They started right at the top with the Aurora engine. While the game engine had served Bioware and CD Projekt faithfully over the years, it was becoming rather dated, so with that, a new in-house engine was developed for The Witcher 2. And my, my, the engine is gorgeous. It is bringing out new details in all of the characters in the game. Facial animations are boosted up significantly, and the action as a whole feels a lot closer to the characters in the game.


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