Split/Second Review




Not many racing games feature exploding silos that violently alter track layouts and redirect traffic onto an airstrip, requiring you to play chicken with a cargo plane apparently transporting fireballs. But Split/Second does.

Why all the explosive destruction? Split/Second is pitched as a "dynamic new TV show" in which contestants compete in high-speed races made more worthy of televising by throwing fiery carnage into the mix. Each track is lined with blast charges that will set tanker trucks alight or topple entire buildings, demolishing any car within range. Contestants can trigger these so-called Power Plays by performing drifts around corners, jumping over ramps, drafting behind opponents and narrowly avoiding a Power Play triggered by another driver. Build up your meter, see a Power Play opportunity, destroy your foes. Oh, and cross the finish line.

Split/Second, from the makers of Pure, is arcade racing plus explosions, like Mario Kart meets The Running Man, where every power up is a blue shell. Good idea?

A Need For Speed Satiated: There are enough high-speed, high-energy, explosive thrills in Split/Second to keep the arcade racer in you satisfied. Thanks to liberal arcade-style racing controls that require little braking and a strong reliance on throttle control—the kind of non-simulation, easy learning curve driving that I prefer—there's more fun than frustration to be had in races. Thanks to some clever effects and camera angle choices, Split/Second offers a satisfying sense of speed and chaos, a refreshing alternative to the more straight-laced driving sim.

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