Dementium II Review


I was initially skeptical of Dementium II. I had a hard time believing that the DS' diminutive dimensions could offer a foreboding, atmospheric horror experience. But I couldn't deny the ambitous nature of the game's design, and while it doesn't always succeed, Dementium II surprised me with its quality and depth.

When the game begins, you awaken in a prison cell with no clue as to how you got there or who tossed you in and threw away the key. That initial head-scratcher, however, is put on hold when your prison turns into hell on earth. Prison guards are replaced by grotesquely misshapen monsters, and the prison itself mutates into an industrial torture facility. The world will shift back and forth from the mundane to the horrific in a heartbeat, leaving you to question your character's sanity while also keeping you on your toes. Unfortunately, the game's puzzles involve a fair bit of backtracking, which robs these otherwise memorable environments of their impact over time. Dementium II's lackluster save system, which is still a big improvement over its predecessor's near-non-existent series of checkpoints, also forces you to replay large sections of the game, leading to further fatigue. Dementium II's combat is similarly hit-or-miss. Guns handle well, and the game's first-person perspective means that it avoids many of the camera issues commonly associated with the survival-horror genre (think Resident Evil's fixed cameras). However, the enemy A.I. is particularly bad when it comes to aiming, meaning it misses far more often than it hits; it also exhibits some brain-dead behavior, like running smack into walls with an alarming frequency. Melee weapons are, excuse the pun, a double-edged sword, adding an extra layer of variety to combat, but lacking any real impact. Their blows land with the weight of plastic Halloween costume replicas.All of these issues cut into Dementium II's quality, which is a shame because, at its best, it's a legitimately spooky ride. The enemies' hair-raising howls and the game's ability to touch upon our deep-seeded fear of the dark lends a feeling of genuine dread to each encounter; combine this with a near-perfect take on the classic survival-horror trope of scarce ammo and health, and the game is able to create an atmosphere that is unrelentingly tense. The game's terrific visuals -- they exhibit surprising quality for a DS game -- help as well.

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