Despicable Me: Minion Mayhem Review


Despicable Me: Minion Mayhem is a despicable film tie-in in which you play as Professor Gru (sort-of) in his attempt to cause mayhem with his legion of buffoonish, mindless minions. It is a puzzle game in which you control various mechanisms lying around each stage (elevators, drawbridges, springboards, etc.) in such a way that your minions, who are not directly under your control, can safely achieve their goals. Playing Despicable Me is a bottom-of-the-barrel experience and has been one of the lowlights of my life as a career gamer. Gameplay is reminiscent of the classic Lemmings games, in which you play from a god’s-eye view and manipulate the environment while your forces walk from one place to another until they encounter an obstacle. Gru’s minions are a little more specialized than the Lemmings, though. For instance, some of them can toss enemies off the board, some come equipped with obstacle-busting rockets, others can walk through fire, and so on. Unfortunately, there’s no sense of power from your god’s-eye view, or even a feeling that you can cause a lot of fun-filled chaos. Manipulating switches and knobs is the best that you can do. While Despicable Me: Minion Mayhem seems to be marketed towards children, the challenge level ramps up quickly. I can’t imagine any child being able to contain the frustration inherent in trying to shepherd a gang of lackwits through a hazardous maze before the timer runs out. No child who is anything less than Ender Wiggin, the tactical genius from Ender’s Game, could be expected to complete Minion Mayhem. In fact, it’s not even a bold claim to state that the only people who have seen Minion Mayhem to completion are twenty- or thirty-something game reviewers who have played games for so long that they know how to channel rage and frustration into a burning desire to beat any game that dares cross their path. That means that I seriously doubt that the game can be completed in the spirit of actually enjoying overcoming obstacles.

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