Rock Band 3 Review


I hope you'll pardon me as I wax nostalgic here for a minute. As someone who's been enjoying rhythm games since they were little more than an exotic novelty for importers of Japanese video game delights, it's been an interesting journey these past 10 years watching the genre evolve into a full-blown cultural phenomenon, doing its share to put video games into the hands of people who would otherwise have no interest in the pastime. Harmonix was one of the first--if not the very first--Western developer to take on the genre with its spacey, techno-driven Frequency and Amplitude titles, both of which I was a passionate fan of. But even when I bullied my way into a cramped E3 backroom for an early look at the first Guitar Hero game, as giddy as I was to see someone bring some proper rock-'n-roll sensibilities to what I recognized as an extension of what Konami had started with the GuitarFreaks series in Japan, I never imagined anyone without an already-established interest in this niche would see the appeal of picking up one of these bright-buttoned plastic guitars.

And yet here we are. Still, I think it's fair to say that the fierce competition between Activision and Harmonix these past four years has been good for the evolution of the genre, but has also left some folks feeling a certain sense of rhythmic fatigue. Today, even as an ardent fan of the genre, I have significant doubts about its continued longevity, never mind its role as a savior of the struggling music industry. I give this lengthy preamble here, not just for my personal nostalgia's sake, but to let you know what was swirling through my head as I first put Rock Band 3, Harmonix's latest and most heedlessly ambitious title, into my Xbox 360. This is still an iterative experience in a lot of significant ways,

0 comments:

Post a Comment

Note: Only a member of this blog may post a comment.