The stages throw a constantly changing stream of challenges at Sonic, from the most basic moving platform to robotic bugs that chase him along an interstellar energy highway and require fast reflexes to outwit. The sheer volume and variety of these new level "features" -- many of which are specific to only one of the game's worlds -- constantly surprised (and often delighted) me. Sometimes I found myself thinking that this was the Sonic game I'd always wanted in 3D, like its designers had transitioned straight from 16-bit to Wii and had all these amazing new tools at their disposal.
Believe me, I'm as surprised about this as you are.
Sega has shoved its mascot character into so many wretched games over the past dozen or so years that the phrase "good Sonic
The stages throw a constantly changing stream of challenges at Sonic, from the most basic moving platform to robotic bugs that chase him along an interstellar energy highway and require fast reflexes to outwit. The sheer volume and variety of these new level "features" -- many of which are specific to only one of the game's worlds -- constantly surprised (and often delighted) me. Sometimes I found myself thinking that this was the Sonic game I'd always wanted in 3D, like its designers had transitioned straight from 16-bit to Wii and had all these amazing new tools at their disposal.
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