Kinect Joy Ride Review


Go out and get in your car. Start the engine and stand up, so that your head is sticking out of the sunroof.

Recruit a stumpy helper to kneel at your feet. He or she will be accelerating and braking for you as you steam down the motorway - completely out of your control.
For a nice final twist, remove the steering wheel and get a boffin friend to replace it with an imperceptible camera to track your movements instead.

The calibration of the steering is very important, so make sure your chosen boffin is diligent: It needs to be impossibly sensitive. Shift your imaginary wheel an inch to the left, and the car should screech a full 45 degrees, usually smashing you into a rock face.
Enjoy the drive!

Don't do any of that, obviously. You'll be arrested. And rightly so. You'll also probably die.

More to the point, it won't exactly be much of a thrill. You can sort of understand why criminals get an adrenalin rush from speeding away from a bank heist, or a daring smash and grab - and, therefore, why it's fun to play at doing so on a games console.

But the sunroof-stumpy-boffin-imaginary-wheel combo? That just sounds like hassle.

Astonishingly, some people at Microsoft thought this could be the basis for a fantastic Kinect launch game. A racing title in which you have to stand up while your avatar sits down? Who gave the rubber stamp to that? Even the boxart shows a smiley man driving whilst resting on his arse.

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