Dragon Age: Origins Witch Hunt Review


Those hoping for some sort of satisfying closure on the Morrigan storyline in Dragon Age: Origins unfortunately won't find it here. If you know what that sentence means and find it to be disappointing, then you're the target audience for this downloadable content. If you have no idea who Morrigan is and why you should care about her exploits, then bail out now. This content is meant for those who have either finished Origins or were too lazy to get through the whole thing and are beyond the point of caring about spoilers. Called Witch Hunt, this is the latest in a long line of small storyline expansions. Morrigan, the sultry magic user from Origins, is the star here, though she only shows up very briefly at the end. The interaction is frustratingly shallow as well, which is too bad for fans of the fiction hoping for a little more detail. The conversation options with Morrigan will change depending on what you've done previously, assuming you import your character from Origins. If you lost your save files or just want to battle through with a new class, you can create a new one and assign specialization and points to statistics and skills as you see fit. The story begins at Flemeth's hut about a year after the events of Origins, where you start your search for Morrigan alongside Dog, an especially noisy mabari hound. It's not long before the entirety of your four-person party is filled out as you pick up a Dalish elf named Ariane and a goofy, sheltered mage named Finn who's eager for adventure. It turns out everyone's looking for the same thing – Morrigan and the relics she's accumulated – so it's up to you to retrace her steps and track her down. Combat and conversation should be familiar to any Dragon Age player at this point, and through the various short dungeons visited you'll find a few mechanics at work to keep the conflict from becoming stale. In the basement of the Circle Towe

0 comments:

Post a Comment

Note: Only a member of this blog may post a comment.