Assassin's Creed 2 is a much better game than its predecessor. For one thing, it's actually a complete game, possessing a beginning, a middle, and an end, where the original Creed had a very interesting beginning and a satisfying end connected by 20 hours of interminable grey tedium. And while this sequel may not feel quite as fresh as the first game's handful of exceptional moments did, it serves up a more consistently enjoyable experience from start to finish.
AC2 isn't without its flaws, but it benefits from a completely reworked structure that keeps the pace snappy and makes those minor issues fairly painless. Without a doubt, the most important improvement here is the way Ubisoft Montreal revamped the core mission design. The first Creed offered a sharply limited palette of objectives: Scout the area, undertake a set of investigative assignments, kill a guy, repeat. ACII offers more varied primary tasks, largely relegating the previous game's toilsome errands to the sidelines. You may have a friendly chat with Leonardo da Vinci one minute and kill a politician at a gala event the next, while events like races and extracurricular assassinations are almost entirely left to the player's discretion. One could conceivably play the game strictly for the story missions, which would result in a lean, cinematic, eight-hour adventure.
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