Transformers: War for Cybertron Review


I've never been as consistently interrupted while playing a game at the office as I was while playing through High Moon's Transformers: War for Cybertron. I would put on headphones and play for ten or fifteen minutes, and I would suddenly feel a tingle in that weird lizard-brain proximity sense we've all got that says "someone is in my personal space bubble." I'd turn around and see another IGN editor standing behind my shoulder, staring at me with pleading eyes, and I always knew what they were going to ask before they asked it: "is it good?" It's the look of someone afraid of getting their hopes up.

Which is why I was happy to report to those asking that Transformers: War for Cybertron is actually very good. Fantastic, even. High Moon has taken a fun, fast, third person shooter foundation, crafted a well thought out transformation mechanic on top of it, and designed combat situations around that. The end result is a shooter that has an identity all its own, and leverages its license to make something very cool for fans and newcomers alike.

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