Company of Heroes 2 Review

It is said that war never changes; war's intensity, its perils, its world-shifting consequences remain unflinchingly true. Company of Heroes 2 demonstrates this weary axiom by overwhelming your senses with the heat and light of battle--battle that closely recalls the kind of skirmishes you once triumphed over in the original Company of Heroes. This is not a real-time strategy revolution, but a fun revival of enduring mechanics that pulls you into the trenches of the eastern front.


Deadpool Review

Playing through Deadpool feels about as schizophrenic as its main character. On the one hand, it’s zany, wacky, goofy, silly, sophomoric, and many more adjectives that Thesaurus.com suggests. This is a funny game – that is, if you’re into dick jokes and casual sexism. If not, then Deadpool – the character and the game – will grate on you like a buzzsaw on hard cheese.


Dungeons & Dragons: Chronicles of Mystara Review


The pair of games in Capcom's Dungeons & Dragons: Chronicles of Mystara collection may very well be the best of its beat-'em-up games from the '90s arcade era, and these ports from Iron Galaxy are the most robust versions of the duo of Tower of Doom and Shadow Over Mystara to date. The 1999 Sega Saturn ports were exclusive to Japan and were unfortunately downgraded from four-player to two-player co-op, but these new HD ports are upscaled versions of the four-player arcade originals with a few modern additions, such as visual filters, unlockable rules, and concept art. Of course, the real draw is the co-op beat-'em-up experience, which has stood the test of time surprisingly well. It's a return to form for these nearly 20-year-old games; for players who remember them, and even those who don't, Chronicles is worth the time it takes to wrangle a party of warriors and suit up for battle.


The Night of the Rabbit Review

The Night of the Rabbit is a fairy tale: whimsical, wondrous, brimming with talking animals, hidden dangers, and a hundred reasons to lose a few hours to its depths. A point-and-click adventure very much in the spirit of those old Sierra games, The Night of the Rabbit puts you in control of 12-year old Jeremiah Hazelnut who somehow finds himself apprenticed to a talking rabbit named Marquis de Hotto in the last days of summer and on route towards the adventure of a lifetime.


The Last of Us Review

The downfall of civilization redefines moral boundaries. No longer do labels like thief and murderer mark you as a criminal; everyone must steal, must kill, must do whatever it takes to survive. Humans roam in packs like feral dogs, claiming their territory and killing anyone who encroaches on their turf. Paper-thin alliances link individuals together for mere flashes, their connections severed once their mutual needs are met. Life is bleak, brutal, and exhausting. Tomorrow doesn't exist when the stench of death lingers like a fog and hope was extinguished years ago. There is only today; there is only right now. Morals? Morals won't put food in your mouth or a roof over your head. Morals are for the weak. And you're not weak.


Remember Me Review

Within Remember Me, there's an outstanding game struggling to be set free, held back by a story that never takes off and claustrophobic levels that never allow the fantastic near-future setting to take center stage. Remember Me is not the game its world and premise hint that it could have been; rather, it's simply a good third-person action game: entertaining, slickly produced, and flavorful enough to keep you engaged to the end of its six-hour run time. It also stars a great heroine who is both powerful and vulnerable, allowing her to stand out in an intriguing world of corporate influence and lurking danger.


GRID 2 Review

The first few moments of Grid 2 should be a disaster. You're strapped into a bruising muscle car and immediately asked to negotiate the corners of downtown Chicago amid a cavalcade of roaring V8s. But rather than serving as a messy reminder of why so many driving games ease you in with something a bit more sensible, this opening race is a perfect example of what makes Grid 2 such a blast. This is a game that takes every opportunity to remove the barriers between you and the thrill of all-out street racing. With an exciting career mode and handling that strikes a great balance between arcade and simulation, it succeeds brilliantly at that task.


Fuse Review

The best things in life are better with friends, but those experiences are rarely bad by yourself. Fuse wants so badly for players to have a co-op group of four that it punishes them for trying to enjoy it alone. This is one of many crises Insomniac Games’ uncertain third-person shooter faces throughout its eight-hour campaign, which features so many ups and downs it’s difficult to discern where its greatness begins and mistakes end.