Resident Evil: Revelations Review

It has been a dark time for the Resident Evil series. The abominably disappointing Resident Evil: Operation Raccoon City and Resident Evil 6 utterly lacked the nail-biting action the series was once known for, making it impossible to see in them any glimmer of the franchise's former greatness. So in a sense, the release of Resident Evil: Revelations on consoles and PC is cause for celebration. First released on the 3DS last year, Revelations is both the best Resident Evil game of the past few years and the one that's the most true to the series' roots. There's something to be said for that. But taken on its own terms, it's not a great game. It's not remotely scary, and the enemy design is uninspired. Still, Revelations is competent enough to remind you of what Resident Evil can be, even if it doesn't get under your skin the way the best games in the series do.


Sanctum 2 Review

I like the first Sanctum, but I don't love it. I appreciate its bold mixture of first-person gunplay and tower-defense strategy well enough, but after finishing it I found that I had no desire to rematch its mindless enemies, severely limited maps, and numbing repetition even with friends. I loved the idea, but not the execution.Sanctum 2 is different; this sequel takes all those ideas and runs with them in the right directions, improving in almost every conceivable way upon the original, and I find myself texting friends at ungodly hours to join me to play through a few more rounds.


Donkey Kong Country Returns 3D Review


One of the darlings of the Wii library,Donkey Kong Country Returns  has been given a second life on the Nintendo 3DS. With some new levels – and a new mode to help lessen the harsh difficulty level – DK and Diddy triumphantly return in an expertly crafted platformer that’s more fun than a barrel of… ya know.


Call of Juarez: Gunslinger Review

Call of Juarez: Gunslinger is a remarkable shooter, but not because of its story, or its visuals, or some innovative new game mechanic. No, what makes Gunslinger so successful is its focus on delivering some of the most entertaining shooting around. Each and every bullet fired from your trusty six-shooter rings out with a booming blast that echoes around the valleys of the Old West and slams into villainous cowboys with a thoroughly satisfying splat. It's all so tight, and all so controlled, that the shorter missions and lack of exploration are easily overlooked in the pursuit of the perfect combo and the glory of a leaderboard-topping high score.


Anomaly 2 Review

I either love or hate tower defense games with very little room between the two extremes. The dividing factor is basically "action" or the lack thereof. Waiting for impending doom is boring, but I won’t notice if you give me sun drops or coins to collect. Anomaly is all about action, which is what made the original stand out. As the name suggests, it’s a strange amalgamation of genres and design that is hard to qualify.


Might & Magic Heroes VI - Shades of Darkness Review


Ubisoft’s latest attempt to make something of its Might & Magic Heroes franchise follows in the footsteps of the original Heroes VI release. I still mostly approve of the changes to the core design. Units are grouped together into armies with wonderfully distinct identities and playstyles, especially the fantastic new dark elf faction. The campaigns, however, are badly wounded if not outright killed by the free armies the AI continually spawns in some of the worst cheating the strategy genre has ever seen.


Eador: Masters of the Broken World Review

Eador: Masters of the Broken World is too difficult to enjoy. Even on the easiest setting, it does everything it can to keep you from making progress. Whereas some games lay honest challenges and let you learn your way through them, Masters of the Broken World offers false information that's difficult to plan around. It gives you the option to tinker with systems you can't understand until the game offers a half-baked explanation. To make it worse, it's so unstable that bugs and hard crashes frequently cut your adventures short, as if the game weren't already oppressive enough.


Metro: Last Light Review


There’s a moment in Metro: Last Light when you get a car – a bodged-together, fortified jalopy – and you immediately think of Half-Life 2’s driving sections. Ah, the open road!
The difference is that Last Light’s car runs on train tracks. There’s something about seeing your future snake off with rigid inevitability that makes it a particularly easy metaphor for Last Light’s frustrations: sometimes it feels like an on-rails shooter in every sense.
Those are just lulls, however. Elsewhere it’s a game of gratifyingly kinetic gunplay, intense stealth sequences and a stunning, bleak vision that rivals the imagination of even BioShock Infinite. Its stage-managed linearity cuts both ways, too, enabling Last Light to draw a world of incredible detail, carefully framing sights and scenes of postapocalyptic tragedy and chaos. It describes humanity with a degree of success that few games of any genre achieve, much less shooters.


Poker Night 2 Review


If you've ever gathered around a table with a gang of buds who aren't particularly great at playing cards but still carry the evening with their oddball banter, then Poker Night 2 will feel very familiar. Serious poker playing often takes a backseat to the funny interactions that unfold between this group of likable misfits culled from a few well-known game and TV/film franchises. That's fine for the first few hours of entertaining antics, but as the jokes grow stale and the matches become more predictable, the charm fizzles, leaving you itching for actual human opponents to play against.


Leviathan: Warships Review

As the name indicates, this title is all about naval warfare. Some might argue that the scope is a bit limited by not having some sort of land or airborne representation, but I think the focused approach works very well here. There are a handful of different modes, including a campaign, competitive multiplayer (with a couple of different, albeit similar flavors) and a challenge mode.

I probably spent the bulk of my time in Campaign mode, which gives you a large variety of missions that slowly up the scales in terms of enemies as well as your own resources. Each map is a standalone experience, usually with an objective that is not easily completed by yourself. The Challenge mode is much harder - almost to the point of being unfair. Some of these you are just too ill-equipped to handle and really have to be creative in order to win (I suppose that is why it is a challenge). For me personally however, I enjoyed the Campaign mode more.


Deadly Premonition: The Director's Cut Review

It's breakfast. FBI agent Francis York Morgan sits at one end of an impossibly long table. The octogenarian hotel proprietor Polly Oxford sits at the other. "It might help to hear you better if I could sit closer," calls out Francis. Polly thinks it's a come-on. "I think I'm a little old for you," she says, invoking the memory of her dearly departed husband as she winces with embarrassment.


In the small Pacific Northwestern town of Greenvale, this event isn't that peculiar. After all, Greenvale is home to a lady who totes a cooking pot around with her all day, a physician who delights in the various ways he can eat potato chips, and a wheelchair-bound eccentric who speaks in rhyming couplets by way of his manservant's translation. Francis York Morgan doesn't make his home here--he has come to solve the murder of a local beauty--but he's just as zany as the locals. As he drives down the highway, he engages his unseen companion, Zach, in light conversation, discussing director Richard Donner's filmography and describing the relationship between cartoon cat-and-mouse team Tom and Jerry as though they are a gay couple locked in a slave/master relationship. "He does terrible things to Tom. Nasty, even sadistic things. But that's fine, as long as that's what Tom wants."


Zeno Clash ll Review


Zeno Clash 2 is violence as interactive entertainment, a slightly different thing that's never been quite as neatly caught. Often it means shooting fruit-headed foreigners with assault rifles. But this singular world of anthropomorphic weirdos offers an earthier, much less dignified take - a place where everything is settled with fists. From start to finish this is a game about repeatedly punching humans and other animals in whatever they have for a face and, if nothing else, you have to admire that purity of vision.
It is this game's guiding light. Oddly shaped opponents line up and then get duffed up, with everything from piledriver finishers to flying fist-slams awaiting beyond the basic hooks. Left and right attacks are basic jabs, while holding either button charges haymakers and uppercuts; basic alternation, plus a few throws on stunned enemies, will finish off most everything.


Soul Sacrifice Review


It's been over a year since the PlayStation Vita launched, and despite some excellent games like Gravity Rush and Persona 4 Golden, it's fair to say that we're still waiting for its killer app. We'd love to say that Keiji Inafune, Sony's Japan Studio and Marvelous AQL have finally cracked that code - but although Soul Sacrifice has a lot going for it, it falls into the trap of style over substance.
The story focuses on a nameless slave who is captured and then imprisoned by a powerful sorcerer. At first, it seems like the slave's situation is pretty hopeless. All he can do is crawl around his cell with nothing but oversized bugs to keep him company. But when a talking book named Librom appears from a pile of rubble, the slave is offered a potential lifeline. By reading Librom's pages he can relive the author's memories. This allows him to slowly learn the art of casting magic spells and unravel the mystery behind the sorcerer who has imprisoned him.


Star Trek The Video Game Review

The thing about Star Trek is that it has never really been about the action. Character drama and a continuing quest for knowledge have always been the show's raison d'etre over phaser blasts and exploding spaceships. Well, at least they were until J.J. Abrams got his hands on the property. And it's Abrams' action-packed, lens-flare-infused take on the Star Trek universe that forms the basis of Star Trek The Video Game, a homogeneous and vapid third-person shooter that reduces the inimitable Kirk and Spock to the role of gun-toting foot soldiers. Frankly, they deserve better.


Far Cry 3: Blood Dragon Review


You start the game with the ability to sprint at top speed endlessly. You can hold your breath forever and can fall from any height without dying. Colt's arsenal, too, isn't hanging around. You begin with sniper rifle, machine gun and other tools already in your possession, and before long the game has decided you should probably have a minigun as well. You've already had a sample of what these can do, since the game opens with a wantonly destructive turret section in which you sweep past an enemy compound, finger on the trigger of a mounted minigun, decimating a bad guy fortress conveniently filled with exploding fuel tanks.