The Wonderful 101 review

What a title - and The Wonderful 101 knows it. Every loading screen displays the logo prominently, and each time a different member of the voice cast gives it their all: "The Woonnnnderrfullll ONE-OH-ONE!" The first time the game loads, the attract screen talks of the Wonderful One Hundred, before it flips around and flashes an irresistibly cheesy grin: "I knew we forgot someone... YOU!"
Platinum Games' Wii U debut is a thrilling game, the kind that has so much energy and variety it can leave you open-mouthed. In style, it's a love letter to classic children's television. The presiding spirits are shows from Britain and Japan: Captain Scarlet, Thunderbirds, and of course those Mighty Morphin' Power Rangers.


R.I.P.D. The Game Review

In spite of being generally underwhelming, I must give R.I.P.D. some credit for not being the weak action game I expected from the typical movie tie-in. Instead, it’s an entirely multiplayer cooperative horde shooter with some interesting ideas for in-map challenges. Yet throughout all seven of its cramped, congested, and frankly boring maps I consistently found myself wondering what, exactly, I was supposed to get out of the experience.


Time and Eternity Review

It's undeniable that many games from Japan that make it to our shores--particularly in the role-playing genre--have strong influences from anime. Great role-playing game series like Disgaea, Persona, and Tales feature visual and storytelling elements heavily influenced by the art form. Developer Imageepoch aspired to go one step higher with Time and Eternity, billing the game as "playable anime." Unfortunately, the end product is not only a showcase for nearly every negative stereotype ascribed to anime, but a bad RPG to boot.


Pacific Rim Review

When I first saw the commercial for the movie Pacific Rim, I thought about how bad ass it looked. It was basically a bunch of childhood fantasies for those who are in their mid-20s to early-30s, who grew up playing with toys wishing that they were bigger so they can battle in real life. I have yet to see the movie as I hate going to the movie theater, but luckily the officially licensed game managed to pop up on Xbox LIVE (a game based on a movie? Shocking!).


Shin Megami Tensei IV Review

It's not every day that you see a game like Shin Megami Tensei IV, especially on the 3DS. It hints at a mysterious tale early on, befitting the series' reputation for brooding themes and hellish settings, and this dark wash informs the attitude and appearance of the world, which is unsurprisingly experiencing an influx of demonic activity. You play as a samurai charged with protecting the Kingdom of Mikado, and the invading demons are yours to recruit as much as to destroy, keeping with the series' well-known catch-'em-all mindset. But make no mistake: although demon hunting, recruiting, and fusing may provide some of the best experiences here, there's more to enjoy beyond the demon-hunting trappings.


Mario & Luigi: Dream Team Review

Ever wanted to know what your little brother dreams about?
Probably not… but Mario & Luigi: Dream Team, the latest entry in AlphaDream’s acclaimed series of handheld RPGs, givs Mario just that opportunity. Ostensibly, it’s an RPG with some platforming elements, but it's really a restless compendium, wrenching together so many different types of gameplay that it lacks overall focus and a steady rhythm. It continually offers up new experiences only to then put them to one side because it wants to show you something else, something new. And while this is one of its great strengths, it unbalances other aspects of the experience.


Sid Meier's Civilization V: Brave New World Review

Here’s a fact: late-game Civilization is usually awful. Most of the important decisions take place at the beginning of a game, and the last third is about managing momentum. That’s what makes Civilization V: Brave New World the best Civilization expansion so far. Instead of just losing the endgame, now you can win it.


NCAA Football 14 Review

NCAA Football 14 doesn’t have that spark that makes a game great. The gameplay is better, the load times are shorter, and the physics engine that made Madden NFL 13 is here. But the graphics look dated, the players seem more generic than ever, and the announcers stiffly call matchups. Although it has changed under the hood, the overall package feels like well-worn territory.


Project X Zone Review

Crazy things happen when video game worlds collide. Mario and Sonic compete alongside each other at the Olympics. Claptrap plays poker with canine cop Sam while GLaDOS looks on. And in Project X Zone, Mega Man, Ulala, Jill Valentine, Dante, Jin Kazama, Sanger Zonvolt, and many, many more find themselves thrown together by fate to take a stand against the forces of evil. Though many of these characters hail from action games and fighting games, these battlefields force them to take a more tactical approach to combat than they may be used to. Unfortunately, Project X Zone's strategic gameplay is too one-dimensional to captivate, leaving the game's huge cast and its spirited presentation to keep it afloat.


Company of Heroes 2 Review

It is said that war never changes; war's intensity, its perils, its world-shifting consequences remain unflinchingly true. Company of Heroes 2 demonstrates this weary axiom by overwhelming your senses with the heat and light of battle--battle that closely recalls the kind of skirmishes you once triumphed over in the original Company of Heroes. This is not a real-time strategy revolution, but a fun revival of enduring mechanics that pulls you into the trenches of the eastern front.


Deadpool Review

Playing through Deadpool feels about as schizophrenic as its main character. On the one hand, it’s zany, wacky, goofy, silly, sophomoric, and many more adjectives that Thesaurus.com suggests. This is a funny game – that is, if you’re into dick jokes and casual sexism. If not, then Deadpool – the character and the game – will grate on you like a buzzsaw on hard cheese.


Dungeons & Dragons: Chronicles of Mystara Review


The pair of games in Capcom's Dungeons & Dragons: Chronicles of Mystara collection may very well be the best of its beat-'em-up games from the '90s arcade era, and these ports from Iron Galaxy are the most robust versions of the duo of Tower of Doom and Shadow Over Mystara to date. The 1999 Sega Saturn ports were exclusive to Japan and were unfortunately downgraded from four-player to two-player co-op, but these new HD ports are upscaled versions of the four-player arcade originals with a few modern additions, such as visual filters, unlockable rules, and concept art. Of course, the real draw is the co-op beat-'em-up experience, which has stood the test of time surprisingly well. It's a return to form for these nearly 20-year-old games; for players who remember them, and even those who don't, Chronicles is worth the time it takes to wrangle a party of warriors and suit up for battle.


The Night of the Rabbit Review

The Night of the Rabbit is a fairy tale: whimsical, wondrous, brimming with talking animals, hidden dangers, and a hundred reasons to lose a few hours to its depths. A point-and-click adventure very much in the spirit of those old Sierra games, The Night of the Rabbit puts you in control of 12-year old Jeremiah Hazelnut who somehow finds himself apprenticed to a talking rabbit named Marquis de Hotto in the last days of summer and on route towards the adventure of a lifetime.


The Last of Us Review

The downfall of civilization redefines moral boundaries. No longer do labels like thief and murderer mark you as a criminal; everyone must steal, must kill, must do whatever it takes to survive. Humans roam in packs like feral dogs, claiming their territory and killing anyone who encroaches on their turf. Paper-thin alliances link individuals together for mere flashes, their connections severed once their mutual needs are met. Life is bleak, brutal, and exhausting. Tomorrow doesn't exist when the stench of death lingers like a fog and hope was extinguished years ago. There is only today; there is only right now. Morals? Morals won't put food in your mouth or a roof over your head. Morals are for the weak. And you're not weak.


Remember Me Review

Within Remember Me, there's an outstanding game struggling to be set free, held back by a story that never takes off and claustrophobic levels that never allow the fantastic near-future setting to take center stage. Remember Me is not the game its world and premise hint that it could have been; rather, it's simply a good third-person action game: entertaining, slickly produced, and flavorful enough to keep you engaged to the end of its six-hour run time. It also stars a great heroine who is both powerful and vulnerable, allowing her to stand out in an intriguing world of corporate influence and lurking danger.


GRID 2 Review

The first few moments of Grid 2 should be a disaster. You're strapped into a bruising muscle car and immediately asked to negotiate the corners of downtown Chicago amid a cavalcade of roaring V8s. But rather than serving as a messy reminder of why so many driving games ease you in with something a bit more sensible, this opening race is a perfect example of what makes Grid 2 such a blast. This is a game that takes every opportunity to remove the barriers between you and the thrill of all-out street racing. With an exciting career mode and handling that strikes a great balance between arcade and simulation, it succeeds brilliantly at that task.


Fuse Review

The best things in life are better with friends, but those experiences are rarely bad by yourself. Fuse wants so badly for players to have a co-op group of four that it punishes them for trying to enjoy it alone. This is one of many crises Insomniac Games’ uncertain third-person shooter faces throughout its eight-hour campaign, which features so many ups and downs it’s difficult to discern where its greatness begins and mistakes end.


Resident Evil: Revelations Review

It has been a dark time for the Resident Evil series. The abominably disappointing Resident Evil: Operation Raccoon City and Resident Evil 6 utterly lacked the nail-biting action the series was once known for, making it impossible to see in them any glimmer of the franchise's former greatness. So in a sense, the release of Resident Evil: Revelations on consoles and PC is cause for celebration. First released on the 3DS last year, Revelations is both the best Resident Evil game of the past few years and the one that's the most true to the series' roots. There's something to be said for that. But taken on its own terms, it's not a great game. It's not remotely scary, and the enemy design is uninspired. Still, Revelations is competent enough to remind you of what Resident Evil can be, even if it doesn't get under your skin the way the best games in the series do.


Sanctum 2 Review

I like the first Sanctum, but I don't love it. I appreciate its bold mixture of first-person gunplay and tower-defense strategy well enough, but after finishing it I found that I had no desire to rematch its mindless enemies, severely limited maps, and numbing repetition even with friends. I loved the idea, but not the execution.Sanctum 2 is different; this sequel takes all those ideas and runs with them in the right directions, improving in almost every conceivable way upon the original, and I find myself texting friends at ungodly hours to join me to play through a few more rounds.


Donkey Kong Country Returns 3D Review


One of the darlings of the Wii library,Donkey Kong Country Returns  has been given a second life on the Nintendo 3DS. With some new levels – and a new mode to help lessen the harsh difficulty level – DK and Diddy triumphantly return in an expertly crafted platformer that’s more fun than a barrel of… ya know.


Call of Juarez: Gunslinger Review

Call of Juarez: Gunslinger is a remarkable shooter, but not because of its story, or its visuals, or some innovative new game mechanic. No, what makes Gunslinger so successful is its focus on delivering some of the most entertaining shooting around. Each and every bullet fired from your trusty six-shooter rings out with a booming blast that echoes around the valleys of the Old West and slams into villainous cowboys with a thoroughly satisfying splat. It's all so tight, and all so controlled, that the shorter missions and lack of exploration are easily overlooked in the pursuit of the perfect combo and the glory of a leaderboard-topping high score.


Anomaly 2 Review

I either love or hate tower defense games with very little room between the two extremes. The dividing factor is basically "action" or the lack thereof. Waiting for impending doom is boring, but I won’t notice if you give me sun drops or coins to collect. Anomaly is all about action, which is what made the original stand out. As the name suggests, it’s a strange amalgamation of genres and design that is hard to qualify.


Might & Magic Heroes VI - Shades of Darkness Review


Ubisoft’s latest attempt to make something of its Might & Magic Heroes franchise follows in the footsteps of the original Heroes VI release. I still mostly approve of the changes to the core design. Units are grouped together into armies with wonderfully distinct identities and playstyles, especially the fantastic new dark elf faction. The campaigns, however, are badly wounded if not outright killed by the free armies the AI continually spawns in some of the worst cheating the strategy genre has ever seen.


Eador: Masters of the Broken World Review

Eador: Masters of the Broken World is too difficult to enjoy. Even on the easiest setting, it does everything it can to keep you from making progress. Whereas some games lay honest challenges and let you learn your way through them, Masters of the Broken World offers false information that's difficult to plan around. It gives you the option to tinker with systems you can't understand until the game offers a half-baked explanation. To make it worse, it's so unstable that bugs and hard crashes frequently cut your adventures short, as if the game weren't already oppressive enough.


Metro: Last Light Review


There’s a moment in Metro: Last Light when you get a car – a bodged-together, fortified jalopy – and you immediately think of Half-Life 2’s driving sections. Ah, the open road!
The difference is that Last Light’s car runs on train tracks. There’s something about seeing your future snake off with rigid inevitability that makes it a particularly easy metaphor for Last Light’s frustrations: sometimes it feels like an on-rails shooter in every sense.
Those are just lulls, however. Elsewhere it’s a game of gratifyingly kinetic gunplay, intense stealth sequences and a stunning, bleak vision that rivals the imagination of even BioShock Infinite. Its stage-managed linearity cuts both ways, too, enabling Last Light to draw a world of incredible detail, carefully framing sights and scenes of postapocalyptic tragedy and chaos. It describes humanity with a degree of success that few games of any genre achieve, much less shooters.


Poker Night 2 Review


If you've ever gathered around a table with a gang of buds who aren't particularly great at playing cards but still carry the evening with their oddball banter, then Poker Night 2 will feel very familiar. Serious poker playing often takes a backseat to the funny interactions that unfold between this group of likable misfits culled from a few well-known game and TV/film franchises. That's fine for the first few hours of entertaining antics, but as the jokes grow stale and the matches become more predictable, the charm fizzles, leaving you itching for actual human opponents to play against.


Leviathan: Warships Review

As the name indicates, this title is all about naval warfare. Some might argue that the scope is a bit limited by not having some sort of land or airborne representation, but I think the focused approach works very well here. There are a handful of different modes, including a campaign, competitive multiplayer (with a couple of different, albeit similar flavors) and a challenge mode.

I probably spent the bulk of my time in Campaign mode, which gives you a large variety of missions that slowly up the scales in terms of enemies as well as your own resources. Each map is a standalone experience, usually with an objective that is not easily completed by yourself. The Challenge mode is much harder - almost to the point of being unfair. Some of these you are just too ill-equipped to handle and really have to be creative in order to win (I suppose that is why it is a challenge). For me personally however, I enjoyed the Campaign mode more.


Deadly Premonition: The Director's Cut Review

It's breakfast. FBI agent Francis York Morgan sits at one end of an impossibly long table. The octogenarian hotel proprietor Polly Oxford sits at the other. "It might help to hear you better if I could sit closer," calls out Francis. Polly thinks it's a come-on. "I think I'm a little old for you," she says, invoking the memory of her dearly departed husband as she winces with embarrassment.


In the small Pacific Northwestern town of Greenvale, this event isn't that peculiar. After all, Greenvale is home to a lady who totes a cooking pot around with her all day, a physician who delights in the various ways he can eat potato chips, and a wheelchair-bound eccentric who speaks in rhyming couplets by way of his manservant's translation. Francis York Morgan doesn't make his home here--he has come to solve the murder of a local beauty--but he's just as zany as the locals. As he drives down the highway, he engages his unseen companion, Zach, in light conversation, discussing director Richard Donner's filmography and describing the relationship between cartoon cat-and-mouse team Tom and Jerry as though they are a gay couple locked in a slave/master relationship. "He does terrible things to Tom. Nasty, even sadistic things. But that's fine, as long as that's what Tom wants."


Zeno Clash ll Review


Zeno Clash 2 is violence as interactive entertainment, a slightly different thing that's never been quite as neatly caught. Often it means shooting fruit-headed foreigners with assault rifles. But this singular world of anthropomorphic weirdos offers an earthier, much less dignified take - a place where everything is settled with fists. From start to finish this is a game about repeatedly punching humans and other animals in whatever they have for a face and, if nothing else, you have to admire that purity of vision.
It is this game's guiding light. Oddly shaped opponents line up and then get duffed up, with everything from piledriver finishers to flying fist-slams awaiting beyond the basic hooks. Left and right attacks are basic jabs, while holding either button charges haymakers and uppercuts; basic alternation, plus a few throws on stunned enemies, will finish off most everything.


Soul Sacrifice Review


It's been over a year since the PlayStation Vita launched, and despite some excellent games like Gravity Rush and Persona 4 Golden, it's fair to say that we're still waiting for its killer app. We'd love to say that Keiji Inafune, Sony's Japan Studio and Marvelous AQL have finally cracked that code - but although Soul Sacrifice has a lot going for it, it falls into the trap of style over substance.
The story focuses on a nameless slave who is captured and then imprisoned by a powerful sorcerer. At first, it seems like the slave's situation is pretty hopeless. All he can do is crawl around his cell with nothing but oversized bugs to keep him company. But when a talking book named Librom appears from a pile of rubble, the slave is offered a potential lifeline. By reading Librom's pages he can relive the author's memories. This allows him to slowly learn the art of casting magic spells and unravel the mystery behind the sorcerer who has imprisoned him.


Star Trek The Video Game Review

The thing about Star Trek is that it has never really been about the action. Character drama and a continuing quest for knowledge have always been the show's raison d'etre over phaser blasts and exploding spaceships. Well, at least they were until J.J. Abrams got his hands on the property. And it's Abrams' action-packed, lens-flare-infused take on the Star Trek universe that forms the basis of Star Trek The Video Game, a homogeneous and vapid third-person shooter that reduces the inimitable Kirk and Spock to the role of gun-toting foot soldiers. Frankly, they deserve better.


Far Cry 3: Blood Dragon Review


You start the game with the ability to sprint at top speed endlessly. You can hold your breath forever and can fall from any height without dying. Colt's arsenal, too, isn't hanging around. You begin with sniper rifle, machine gun and other tools already in your possession, and before long the game has decided you should probably have a minigun as well. You've already had a sample of what these can do, since the game opens with a wantonly destructive turret section in which you sweep past an enemy compound, finger on the trigger of a mounted minigun, decimating a bad guy fortress conveniently filled with exploding fuel tanks.


Surgeon Simulator 2013 Review

The human hand: capable of acts of compassion, hate, and, in the case of Surgeon Simulator 2013, horrific moments of pure comedy genius. Go in with the idea that this is actually a “simulator" and you’ll be disappointed. That's the joke. Instead of creating hyper-realistic surgery situations, Surgery Simulator 2013 gives you some confusing and unintuitive marionette-like controls and shoves you right into an operating room without so much as a basic lesson in anatomy. If you can imagine a drunken puppeteer attempting an organ transplant, you have an idea of what these operations might look like. It's chaos.


God Mode Review

God Mode is a four-player horde shooter that can be played alone, but only in the sense that Strip Solitaire exists and can be called a game. Each of the five levels, all simple but beautiful in design, is made up of a series of linked arenas. Monsters pour in, and it’s your team’s job to make them regret having bothered. The basic action is exactly that, with weapons that feel a touch weak (unless you’re using a controller that adds a shot of rumble to every action,) but otherwise landing between "solid" and "decent" from the moment you blast your first skeleton into bones. The main annoyance is that character movements can be sluggish, which isn't too bad when getting around, but can be a matter of life and death when a big monster decides to try swinging something heavy at your face.


Dragon's Dogma: Dark Arisen Review



On Bitterblack Isle, there's always something nasty lurking in the darkness. Perhaps it's a ferocious wolf that snarls and charges, forcing you to run to safety or block its substantial weight. Maybe it's a two-story-tall ogre, once restrained by impossibly strong chains, now on the loose and hungry for entrails. Or it might be the chilly grasp of death itself, the grim reaper floating menacingly toward you and threatening eternal sleep.
This island dungeon harbors many fears, and is the main new attraction in Dragon's Dogma: Dark Arisen, a rerelease of one of 2012's best role-playing games, with new content added to tempt the faithful back to the city of Gran Soren and beyond. Strangely, Bitterblack Isle isn't available to you any other way, though it would seem to be a prime candidate for release as a downloadable add-on. In any case, if you're a Dragon's Dogma  veteran, seeing this new content means buying a new version of the game, though the extensive dungeon is no small morsel, which makes it an intriguing proposition for returning adventurers. What a pity, then, that much of the new content gets in its own way, sometimes making it difficult to enjoy the story's hushed mystery and the undeniable thrills of felling a gargantuan winged cockatrice.


Monaco: What's Yours Is Mine Review

 Every good criminal needs an accomplice - someone who'll pull the strings and help drive the long con home. Monaco: What's Yours is Mine's choice of allies is wonderfully risky, though. The undercover operative it's employing is the imagination of its audience. Its inside man is inside the player's head.

Your imagination is tasked with translation and embellishment: mapping the game's top-down mazes to the bright arc of the French Riviera and transforming this brisk steal-'em-up's elegant 2D blueprints into lavish museums, hotels and casinos ripe for raiding. That's a neat trick, and it's a testament to the cues that Pocketwatch Games provides that it works as brilliantly as it does. What's even more astonishing, however, is that the developer has the guts to try such a strategy in the first place.


Dishonored: The Knife of Dunwall Review

Daud. If you've beaten Dishonored , the very name drips with foreboding. This leader of assassins and fellow favorite of the Outsider proved to be one of Corvo's most formidable foes, and in The Knife of Dunwall downloadable content, you step into his sneaky, stabby boots. He can maneuver and murder with the same stealthy grace and brutal panache as Corvo, but he has a few new tricks that freshen things up and encourage experimentation. You spend time in two new districts of the ailing Dunwall, and the city once again proves to be a captivating place that rewards exploration in intriguing and gratifying ways. The Knife of Dunwall is clever and exciting, an enticing invitation to dive back into the engrossing world of Dishonored.


Dead Island: Riptide Review


You know what kills you in a zombie apocalypse? We all like to imagine it's the blaze of glory at the end of a hard day's survival - gravely wounded, sacrificing ourselves to trigger the explosion that lets our friends live to fight another day. But Dead Island Riptide holds the truth. The thing that gets you killed in a zombie apocalypse isn't holding them off while someone you love sprints for the chopper - it's losing your footing on a walkway or rooftop, or getting slashed to death while you're doing a three-point turn in a boat. When it comes to the end of the world, it's the boring stuff that really kills you.
That wasn't always the case with Dead Island, though. Techland's first stab at an open-world survival RPG - where players joined with friends or fought alone through a holiday island overrun by zombies - was light on smarts and heavy on smacking things with a modified shovel, but its biggest problem was the bugs and glitches that killed your enthusiasm more effectively than the undead. The developers belatedly patched in some dignity, and sales were tremendous thanks to canny marketing, but a lot of us felt burned by the experience.


ShootMania Storm Review


Few moments in a competitive first-person shooter feel as good as nailing someone with a rocket from across the map. It's a satisfaction that comes from knowing that you not only had swift reflexes and precise aim, but that you out-thought him and knew exactly where he planned to be before he did. That's the sensation that ShootMania Storm is built around. Its humble graphics are deceptively simple, as its modes incorporate some really clever ideas that make it a tense and unique experience, at least for a little while.


Shin Megami Tensei: Devil Summoner - Soul Hackers Review


While all fans of the Shin Megami Tensei series will likely find something to like about its latest release, Devil Summoner: Soul Hackers -- it is, after all, cut much from precisely the same cloth as contemporaries Persona 4 and Devil Survivor -- the folks most likely to fully appreciate its unique quirks are gamers of, shall we say, a certain age. Namely, those old enough to remember when Soul Hackers was new, way back in 1997.


Motocross Madness Review


The latest incarnation of Motocross Madness has its share of visual surprises scattered across its Egyptian, Australian, and Icelandic vistas, but none leaves so great an impression as a daredevil in the Elite Knight armor from Dark Souls flipping his dirt bike 30 feet above the Egyptian desert. Is this the titular madness? Hardly. Rather, it's just Motocross Madness' use of your Xbox Live Arcade avatars to serve as the actual racers, and it's but one way that this entertaining dirt bike racer maintains its emphasis on fun all the way to the finish line.
As welcome as it is to have a use for Xbox Live avatars, however, they sometimes seem out of place. At heart, Motocross Madness is a fairly realistic racer that doesn't shy from moderate challenges, and the sight of your gangly avatar on an almost photo-realistic bike occasionally emphasizes the game's awkward juggle of realism and cartoony aesthetics. Not one for racing in whatever crazy getup you display on your XBLA social panel? Fear not: Motocross Madness also awards you with in-game helmets, T-shirts, and other assorted cosmetic goodies for leveling and completing some achievements so you can look more like a professional racer and less like Skyrim's Dovahkiin in a Portal shirt.


Defiance Review


I didn’t hate the dozens of hours I spent shooting generic aliens and mutants in Defiance, but I know I’m not going back to it, either. Rather than the addictive, "Where did the day go?" sort of experience I had when I started out my adventures in World of Warcraft and Star Wars: The Old Republic, Defiance doesn’t do anything special enough to hook me, even for the short term.
Decent story missions and well-designed dungeons are too few and far between, and the vast intervening stretches are filled with some of the dullest and most repetitious quest design I’ve experienced in an MMO, punctuated by polish issues in the form of a poor mouse-and-keyboard UI, occasional broken quests, and crash bugs. The competitive multiplayer entertains for a while, but that and a few other redeeming features ultimately aren’t enough to make Defiance worth spending more than a short time with.


Age of Empires II: HD Edition Review

The appeal of Age of Empires II: HD Edition is readily apparent. After all, the original Age of Empires ll: The Age of Kings  and its expansion are so beloved that there is still a healthy modding and multiplayer community devoted to the game. This is an impressive feat for a real-time strategy game that came out over a decade ago, especially when you consider that the official multiplayer matchmaking service was shut down years ago. A prettier version of AOEII with easier multiplayer matchmaking and mod support (via Steam's servers and Steam Workshop) is a solid idea. Unfortunately, Hidden Path's HD edition of Ensemble Studios' classic RTS suffers from a variety of bugs and missed opportunities.


Injustice: Gods Among Us Review


Black Adam streaks towards Earth, wreathed in golden-hued lighting. He touches down on the streets of downtown Metropolis with a simple proclamation: "I have returned." Cut to its guardian, the son of Jor-El, tearing his suit off to reveal the iconic “S” beneath it. After being slammed through a skyscraper, Black Adam rears up and shouts, “SHAZAM!” rending Superman with a massive thunderbolt. Supes responds by punching Black Adam into the atmosphere, flying up past him, and sending him crashing back down to Earth with a towering overhead smash.


Slender: The Arrival Review

When Slender: The Eight Pages was released in the summer of 2012, horror fans praised its short, experimental, and completely free take on the genre. Manically dashing through the forest and trying to snag all eight pieces of paper before the creepy Slender Man finds you remains a surprisingly unnerving experience. Cut to spring of 2013, and we now have  Slender: The Arrival on PC. This paid-for sequel attempts to pump up the horror experiment into a bigger (though still quite short) game, but it quickly becomes apparent that the simple mechanics of the original Slender crumble under the weight.


Sang-Froid – Tales of Werewolves Review


It’s not often that I review a game where I struggle to identify the genre. With Sang-Froid – Tales of Werewolves though, I find myself at somewhat of a loss. What kind of game is it? I don’t know. Is it any good? Most certainly!
As well as being difficult to categorize as regards its genre, its also hard to say whether Sang-Froid – Tales of Werewolves is an indie game or not. Certainly it’s from a smaller studio, and there are elements that reflect lower production values (like the voice recordings), but other aspects of the presentation are slick and impressive. For example, the music is fantastic, with a celtic influence throughout complete with pipes and flutes. It’s the sort of music I have never heard in any game before, and it’s amazing to see it work so well. These Irish/Scottish ditties are present from the opening moments of the game, and later the addition of more haunting orchestral pieces and some brilliant ambient audio make Sang-Froid – Tales of Werewolves one of the best sounding games of the year so far.


Guacamelee! Review


Retro-game-homages are as popular as ever, but too many fail to capture the magic of their inspirations. To call Guacamelee! anything other than an homage is downright uninformed. However, it's surprising just how well it manages to both cite its source material and use those inspirations to form a game with a fresh and distinct identity. Those in the know will quickly recognize hints of Metroid, The Legend of Zelda, and even Portal, but these references never quite dominate the unlikely setting of a dimensionally disturbed re-creation of rural Mexico. They've inspired parts of the world, and to a larger extent, the gameplay, but Guacamelee stands tall thanks to its brilliant art style, witty writing, and a steady pace, of which the biggest flaw is that the fun comes to an end sooner than any game of this caliber should.


Terraria Review


Imagine what minecraft might like be like if it had been made with pixel art sprites and released in the super nintendo era. That sums up the overall vibe of Terraria pretty well. This devious little indie sandbox game borrows so many ideas that it essentially is Minecraft in 2D but it also beefs up the familiar gameplay in exciting ways. There's a lot more creepy-crawly stuff to kill, and the staggering number of deadly doodads you can MacGyver together to slay them with is mouth-watering. There's some gnarly fun to be had in these uncharted depths. 


BattleBlock Theater Review


The Behemoth is growing up. You're over halfway through Battleblock Theater, the indie developer's latest, before you get to see someone poo themselves to death. Considering the team's previous game, 2008's Castle Crashers, had a variety of woodland creatures suffering from varying degrees of terminal diarrhoea within the first few levels, this clearly represents a significant stride towards maturity.
Thankfully, such restraint doesn't mean that Battleblock Theater has abandoned the studio's goofy, surreal sense of humour. Quite the opposite. This is by far The Behemoth's funniest game, with a laugh-out-loud narrator spinning a barking mad tale about weird little puppet people with interchangeable heads, shipwrecked on an island ruled by sadistic cats who force the refugees to survive deadly gauntlets in a shabby theatre for their feline amusement.


Assassin's Creed III : The Betrayal Review


There's that classic problem with trilogies: after the intrigue and excitement of the first instalment, the follow-up must wrestle with moving the plot forward in a meaningful way, while avoiding those grand revelations so often saved up for the third and final entry. It's unfortunate that The Tyranny of King Washington - The Betrayal (Ep. 2) is the very epitome of a plodding second act. It makes no effort to expand on the mysteries raised by its alternate-universe setting, nor does it offer up much in the way of action from its dull assortment of characters. And worst of all, there's little to be seen of the enigmatic and evil George Washington, the very villain who brought The Infamy (Ep. 1) to life.
Instead, you're introduced to a few familiar faces from the Assassin's Creed universe, most notably Benjamin Franklin. He's not his old self initially, but he soon reverts to the same slightly odd character who never really sparked much interest in Assassin's Creed III. Indeed, many of the cast members of The Betrayal fail to capitalise on the alternate-reality setting and instead spend most of their time standing around conjuring up plans and sending Connor out on errand missions around misty Boston. There's a hope that it's all for the greater good of Episode Three, but when you're faced with waves of repetitive missions and seriously dull dialogue, it's hard to see the bigger picture.