Surgeon Simulator 2013 Review

The human hand: capable of acts of compassion, hate, and, in the case of Surgeon Simulator 2013, horrific moments of pure comedy genius. Go in with the idea that this is actually a “simulator" and you’ll be disappointed. That's the joke. Instead of creating hyper-realistic surgery situations, Surgery Simulator 2013 gives you some confusing and unintuitive marionette-like controls and shoves you right into an operating room without so much as a basic lesson in anatomy. If you can imagine a drunken puppeteer attempting an organ transplant, you have an idea of what these operations might look like. It's chaos.


God Mode Review

God Mode is a four-player horde shooter that can be played alone, but only in the sense that Strip Solitaire exists and can be called a game. Each of the five levels, all simple but beautiful in design, is made up of a series of linked arenas. Monsters pour in, and it’s your team’s job to make them regret having bothered. The basic action is exactly that, with weapons that feel a touch weak (unless you’re using a controller that adds a shot of rumble to every action,) but otherwise landing between "solid" and "decent" from the moment you blast your first skeleton into bones. The main annoyance is that character movements can be sluggish, which isn't too bad when getting around, but can be a matter of life and death when a big monster decides to try swinging something heavy at your face.


Dragon's Dogma: Dark Arisen Review



On Bitterblack Isle, there's always something nasty lurking in the darkness. Perhaps it's a ferocious wolf that snarls and charges, forcing you to run to safety or block its substantial weight. Maybe it's a two-story-tall ogre, once restrained by impossibly strong chains, now on the loose and hungry for entrails. Or it might be the chilly grasp of death itself, the grim reaper floating menacingly toward you and threatening eternal sleep.
This island dungeon harbors many fears, and is the main new attraction in Dragon's Dogma: Dark Arisen, a rerelease of one of 2012's best role-playing games, with new content added to tempt the faithful back to the city of Gran Soren and beyond. Strangely, Bitterblack Isle isn't available to you any other way, though it would seem to be a prime candidate for release as a downloadable add-on. In any case, if you're a Dragon's Dogma  veteran, seeing this new content means buying a new version of the game, though the extensive dungeon is no small morsel, which makes it an intriguing proposition for returning adventurers. What a pity, then, that much of the new content gets in its own way, sometimes making it difficult to enjoy the story's hushed mystery and the undeniable thrills of felling a gargantuan winged cockatrice.


Monaco: What's Yours Is Mine Review

 Every good criminal needs an accomplice - someone who'll pull the strings and help drive the long con home. Monaco: What's Yours is Mine's choice of allies is wonderfully risky, though. The undercover operative it's employing is the imagination of its audience. Its inside man is inside the player's head.

Your imagination is tasked with translation and embellishment: mapping the game's top-down mazes to the bright arc of the French Riviera and transforming this brisk steal-'em-up's elegant 2D blueprints into lavish museums, hotels and casinos ripe for raiding. That's a neat trick, and it's a testament to the cues that Pocketwatch Games provides that it works as brilliantly as it does. What's even more astonishing, however, is that the developer has the guts to try such a strategy in the first place.


Dishonored: The Knife of Dunwall Review

Daud. If you've beaten Dishonored , the very name drips with foreboding. This leader of assassins and fellow favorite of the Outsider proved to be one of Corvo's most formidable foes, and in The Knife of Dunwall downloadable content, you step into his sneaky, stabby boots. He can maneuver and murder with the same stealthy grace and brutal panache as Corvo, but he has a few new tricks that freshen things up and encourage experimentation. You spend time in two new districts of the ailing Dunwall, and the city once again proves to be a captivating place that rewards exploration in intriguing and gratifying ways. The Knife of Dunwall is clever and exciting, an enticing invitation to dive back into the engrossing world of Dishonored.


Dead Island: Riptide Review


You know what kills you in a zombie apocalypse? We all like to imagine it's the blaze of glory at the end of a hard day's survival - gravely wounded, sacrificing ourselves to trigger the explosion that lets our friends live to fight another day. But Dead Island Riptide holds the truth. The thing that gets you killed in a zombie apocalypse isn't holding them off while someone you love sprints for the chopper - it's losing your footing on a walkway or rooftop, or getting slashed to death while you're doing a three-point turn in a boat. When it comes to the end of the world, it's the boring stuff that really kills you.
That wasn't always the case with Dead Island, though. Techland's first stab at an open-world survival RPG - where players joined with friends or fought alone through a holiday island overrun by zombies - was light on smarts and heavy on smacking things with a modified shovel, but its biggest problem was the bugs and glitches that killed your enthusiasm more effectively than the undead. The developers belatedly patched in some dignity, and sales were tremendous thanks to canny marketing, but a lot of us felt burned by the experience.


ShootMania Storm Review


Few moments in a competitive first-person shooter feel as good as nailing someone with a rocket from across the map. It's a satisfaction that comes from knowing that you not only had swift reflexes and precise aim, but that you out-thought him and knew exactly where he planned to be before he did. That's the sensation that ShootMania Storm is built around. Its humble graphics are deceptively simple, as its modes incorporate some really clever ideas that make it a tense and unique experience, at least for a little while.